The Ultimate Site of Worms Armageddon

One-Boards => Schemes Comments => Topic started by: Sensei on January 02, 2016, 05:53 PM

Title: Scheme #1876, Golf (TT) submitted by Mega`Adnan
Post by: Sensei on January 02, 2016, 05:53 PM
If you use infinite nades (for example: throw 4-5 of them in 1 sec)..
It would be hard to determine which nade stayed in hole, cause of explosion of others.

Well, didn't tried it yet, but just guessing that could be the problem with scheme. Nice idea tho.
Title: Re: Scheme #1876, Golf (TT) submitted by Mega`Adnan
Post by: Mega`Adnan on January 02, 2016, 07:01 PM
Nade power is 0, it just vanishes.